Stellaris best defense platform. Just drop one around the star, incoming enemy fleets will be teleported there and then they have to kill the platform and move to the star system's edge again to move away. Stellaris best defense platform

 
 Just drop one around the star, incoming enemy fleets will be teleported there and then they have to kill the platform and move to the star system's edge again to move awayStellaris best defense platform Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts

Observe armour of platform Upload Attachment File(s) attachedYes, they let your Corvette move faster and get into firing range sooner. The only defense platform worth building is the Hanger one, here's why: Every ship has a max deployment limit. Content is available under Attribution-ShareAlike 3. Showing 1 - 8 of 8 comments. Defense platforms can be used to stop pirates when your fleets are busy (early game pirate fleets are just barely strong enough to take out a starbase) A bastion with defense platforms is a good place to have the first battle against a superior foe. Intel is a value between 0 and 100 that represents how much information an empire has about another empire. The technologies required to unlock them are back. Military success in Stellaris is about fielding enough guns to blast your enemy into smithereens, and starbases do not get enough weapon slots to do this. I usually put a mix of antishield/antiarmor on my platforms, something like 3 small kinetics/2 medium lasers. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. I've found that if you get special traits first you are much less likely to get your 3 conventional traits. Yes a 25x crisis can still get past them, but I've had systems where I've easily got 350-500K+ worth of defense just from a Starbase and Orbital Ring or two alone. The best Defense Platform is the one you never build. If you have 5-6 fleets of those battleships and titans you can kill an unbidden fleet and the anchor with no losses. 9 the game used to have three tiers of defensive platforms all the way up to fortresses, currently only the smallest one of those is available for construction. The Angry Hive - Hanger components on both. Specialist_Growth_49 • 1 yr. I agree. 2% in alloys. 15 votes, 11 comments. Defense Platforms are underpowered, there really are no good designs. It will save you a little bit of resources on starbase upgrades, but in most cases this just isn't anywhere near a big enough savings. Try to avoid defence platforms. They buffed torpedos amd missiles, so you gonna need more pd. Stellaris: Suggestions. Moongduri • 10 mo. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. I get why Paradox doesn't want to buff them, since the lower difficulties can get a bit balkanized due to fleets being small but starbases being heavily-developed, but for higher difficulties they are totally useless. Autocannons are also probably one of the best weapons at slaughtering corvettes with their high ROF and tracking. For example, a basic outpost has the defense power of perhaps ten corvettes, but the offensive power of ~0. Stellaris. Corvettes primarily rely on evasion and armor for protection. 1. I have a LOT of defense platform and stations by year 2450, and it's a become a bit of a task to upgrade all of my defense platforms every time i get new tech or change a weapon type on a design. Info. Description. ago. This page was last edited on 8 December 2022, at 22:04. Use the torpedo computer, and fill up free slots with missiles. Also helps immensely if you are defending a pulsar. What are some good builds (I have max plasma, level 2 autocannons, max lasers, max railguns, swarmer missiles, torpedos {Both Neutron and Regular}, and near max regular missiles. Starbase Defenses Extended. Thought I was safe behind the top of the line base and defense platforms. Give the starbase the + 50 % range module, make sure there's at least one hangar module on there if you have it, park your fleet about halfway between the system edge and the base from where the enemy will pass. Fleets have drastic upkeep to just sit there, and Defense Platforms are better at actual defending, as shown in Montu's video. though stuff like Hydroponics can have its uses, same with heritage sites. ago 1 light platform section (all slots filled with missiles), 1 hangar section. Hangar is the only type of platform worth using. Honestly when im making my chokepoints I use all the modules that give me more/buffed defense platforms, then I usually go with the disengage. Probably ~ the same usefulness as Tachyon Beams. >Hyperlane Registrar Sounds nice but it's effects are pretty negligible and almost irrelevant. There's not really that much you need in terms of utility components. They are very underpowered and not worth their expense. The only difference between a 10k station base station and a 13k defense platform station is that the 13k cost a lot more. System: Max systems, line computer, afterburners, and auxiliary fire control. * Defense platforms not have Large utility slots instead of medium ones. You can also put the range module on your starbase to increase engagement range. Dist. While this takes a lot of alloys, and time, to set up, it only costs energy credits in upkeep. It adds back the defense station and defense fortress that were removed after 2. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. sumelar. Defense platforms. You should use armor piercing weapons exclusively. >Defense-Grid Supercomputer A lot of times I don't even build Defense Platforms. The reason for 4 templates is because it gives the best ratio (1/3 - 2/2, 4) and still allows 50/50. Defense: Any 1-1 combo of armor and shields to maintain flexibility. Per page: 15 30 50. Defensive Platforms and Starbase Modules exist to be a deterrent. Is there any way I can build this anywhere above my planets for an extra layer of defense, or it strictly for primitive space stations?Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. The only restrictions on mil stations is that they can't be within the effect radius of another mil station and there's a small resitrcted area around colonizable planets, too (where spaceports are/would go). Stellaris. Demonic-Toothbrush • Life-Seeded • 6 mo. Stellaris > General Discussions > Topic Details. They launch them continously, and the craft won't despawn for the duration of the battle, even when the platform gets destroyed. Starbase auras are still great, but defense platforms are a waste of alloys. So I always build a couple Ion-canons and put like for every canon 2-3 defense platforms in with either artillery, Torpedos, hangars and at least 1 picket platform against missiles and carriers. Generally, if you have venerable, or enduring and. ago. It's like they decided to put in good ideas that were not tested. The thing to be wary of in general with defence stations is that they are very fragile and therefore tend to underperform their on-paper combat power. Chazman_89 • 4 yr. They. Authority has minimal ability to be best. I tend to build defense platforms in the later game mostly to scare off the AI with a larger indicated strength, not because the platforms would actually help much if the AI attacked. New loadouts for Bow left side only: 4 M slots, 4 G slots, 2 H slots, or 2 L slots. Cellar_Cat Apr 27, 2017 @ 10:58pm. Defense platforms cost no upkeep at all, but the weapons added to them still require upkeep like a normal ship would (meaning Defense. Gonna Sting - Med weapons component loaded with swarmer missiles, comboed with a torp component. Ion cannons are actually fully free and have no upkeep costs whatsoever. ") Then from there I'll build defense platforms, 1 of each, usually situated with equal parts gun/laser, with a missile platform, and PD platform for anti missiles. The technologies required to unlock them are back. Hi, I'm just playing through my first game of Stellaris (2. However, the maximum power a fleet can bring varies by map size. Ancient Shield Overcharger's value depends on what weapons the enemy is using, but can really help against Torpedoes, Lances, and Neutron Launchers. Update Ion Cannon. In this video we will look at a variety of defence platform builds to. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. And before anyone says: "That would make attacking hard!" That's literally the point. It was stated by the devs that customization of the station loadout (station designer) is. That should normally get you to 2,5k-3k. Ion Cannons are the best option against pure battleship fleets. Instead of a bunch of ion cannons and defense platforms, you could just have a "home defense fleet" that will do about 400,000 times better If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. Stellaris. I would advise you build a Planetary Defence Nexus from a Planetary Dockyard first. Content is available under Attribution-ShareAlike 3. When you take the Reanimators civic, you are creating a society led by necromancers, where your soldiers rise from death to continue defending. Just check the box as you do for ship designs and they will automatically upgrade (exceptions, if any, are the same as for ships). No surprise there, offense outscales defense in Stellaris combat at higher tech levels. You can build more star bases. In mid game when I have unlocked all 6 slots I set up my base with 4 gun battery and 2 missile, meanwhile defensive platform filled. . 2x Hangar module starport are superb value in the early-game, 3x Hangar/1x shipyard starholds stay relevant for quite some time and can provide a superb staging base for your fleets (seriously, make sure you include that shipyard, your fleets repair basically instantly at a starbase with a shipyard and it's well worth the inclusion). Discovery. Mine are usually 3x Guns, 1x Missle, 1x Hanger, then I do a few hanger/pd platforms and as many icon cannons as I can. If I set the crisis time period earlier, they. 1. Jump to latest Follow Reply. What if I'm fighting a federation of 4 people with the end threat casus beli (colosus) 1. Now as for defense platforms, I can see a case to be made here. Because for all intensive purposes a starbase has that fleet power however since a starbase is a single thing weapons that deal a high damage are extra effective and don’t suffer from nuking something. I can design the defense platforms and pick what weapons they have, thats fine. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Half and half on shields and armor, and 2 auxiliary fire control. Stellaris Real-time strategy Strategy video game Gaming. I had an admiral that. The best Defense Platform is the one you never build. Available to: Corvettes, Frigates,. Step 2: still doesn't stop a near-peer neighbor and you have to manually click the defense platform build button 4060 times. So I always build a couple Ion-canons and put like for every canon 2-3 defense platforms in with either artillery, Torpedos, hangars and at least 1 picket platform against missiles and carriers. Equal cost spent on Defense Platforms vs Fleets, has the platforms absolutely trash a fleet with barely any losses on the platforms. The best build would be anchorages and a fleet. Usually you can get a max of 3 conventional traits plus any number of special event traits after that. I get why Paradox doesn't want to buff them, since the lower difficulties can get a bit balkanized due to fleets being small but starbases being heavily-developed, but for higher difficulties they are totally useless. 0 unless otherwise noted. In this video we will look at a variety of defence platform builds to. In this video we will look at a variety of defence platform builds to. 3) and I can't seem to find where to retrofit defence platforms. Defense Platforms haven't been worth building in years / ever besides for RP. In the meantime I found a bug. There is also the fact that tech is too fast, and tech rushing too encouraged. You can go up to 28 platforms per starbase with an ascencion perk or 23 without. 1. early to mid game just stack as much hangars as you can. 5. 5/10 (seriously, PD platforms are a joke and a newbie trap). " It scales better into the late game, due to missile weapons having decent range and inflicting hull damage, and in the early game, missile corvettes are the best way to take down starbases until Carrier Cruisers. These are great, and they are a trap. 3 starbase + full defense platforms specced for shields + anti-armor), but that. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. But that 25% armor damage means you'll get hard countered if the enemy adapts and runs all armor. ago. You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. Second priorities are anchorages and trading bases. This mod adds three tiers of builds which unlock the "Create Orbital Defense Platforms" decision, with the final tier unlocking the "Create Orbital Ion Cannons" decision. Thread starter TrotBot; Start date Feb 12, 2022;. Hi, I'm just playing through my first game of Stellaris (2. Weapons aside, I usually go with 5 small/small, 5 medium/medium, and 10 large/large. r/Stellaris. Make a hanger bay defense platform design and build those along your trade routes and you won’t need to use up starbase slots. TheOtherBridge • 1 min. Defense platforms are smaller military stations that are deployed around the starbase and act as weapons platforms. They add to the firepower of the spacestation that they are attached to. 83 at a cost of about. Because defense platforms can only beat the extremely crappy fleets the AI produces. Please give the game at least a day for the option to show up under Edicts. The only reason I can get that high is because I can upgrade the defense platforms the 10% dozens of times. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhere Defense platforms, however, are not worthwhile. Oligarchy is something all democracies should switch to. Best defensive citadel has a crew quarters and a fleet parked. If you want to design specific type you have to turn off auto designer and customize them like you would your corvettes or destroyers. Preferably id like an upkeep trait, a increased hitpoint trait and a fire rate trait. Development on useless things like defense platforms and strike crafts are a waste of their time and budget, they are like redundant appendages. In this video we will look at a variety of defence platform builds to. They are accessible early on in the game and will also increase the amount of defense platforms that starbases can support slightly; enough. Apr 4, 2019 703 24. On the plus side, if you don't lose your starbase, your defense platform investment is safe. Build three defense platforms 2. Instead of a bunch of ion. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhereDefense platforms, however, are not worthwhile. Then assign a mercenary admiral you hired from the raiders to that same fleet instead. ago. Defense platforms are pretty weak, and unless you're stacking large cost discounts are usually not worth building. Ion Cannons are mediocre in comparison to L-Slot Defense Platforms because they cost roughly 20x as much to build and take up 8 defense platform slots. Anchorages, like most things in stellaris works best when you specialise around one objective per starbase or planet. 9 comments Best Add a Comment BadAtVidya92 • 5 mo. Darvin3 • 3 yr. 3 version of the mod with Stellaris 3. I believe defense platforms are considered better specifically when built as dual-hangar platforms. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. It can be great choke point and fleet breaker. Kinetic artillery and neutron launchers is a good mix. Target Uplink I do not actually know. The AI vastly overestimates bastions and seems to respect that you have them. Ion Cannons are both better than defense platforms, and also do not benefit from the hull upgrade (they're glass cannons with long range; if they're getting shot at, they're already dead anyways). Each can be damaged or destroyed. Paradox Staff. Personally, in early game I prefer to build my starbases with the following setup: gun battery, DP hangars and some Point Defense station. Artillery/Carrier remains a powerful fleet design in 3. Great, because if you have a choke point, and youre under extreme threat, they can pack a punch. 112. I usually end up with 2-3 ions with split shield/armor and the rest with cloud lightning. Instead of turning back and gaining distance, the ship stays at the maximum range of the mounted weapon, concentrate on firing its long-range guns at the enemy, with a very large bonus to weapon range. ago. and call it a day. 9 Meta Update] August 27, 2023. If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. In the base game prior to 3. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. ). I really think that any viable late game fortification would need sturdier platforms in order to withstand the initial alpha and not be completely obliterated, as it is currently, building ordinary defense platforms is pretty. I think it's Ancient Cache of Technologies that has the heavy platforms. 9. Oligarchy start is real good due to agendas, and because it has meritocracy, a great finisher. Regenerative Hull kicks in after 10 days from last dmg taken if info i found is correct, so in some circumstances they can be beneficial to speed up. #1. For existing games, you can open the game console[stellaris. CryptoIn a Total War, you gain full control of the system once the starbase has been destroyed an all habitable planets within the system are occupied. Feudal was reverted to its old state in 3. paradoxwikis. This also affects every modded-in "Defensive Platform" like structure, because the build speed modifier for Defense Platforms is based strictly on its ship type classification. So, this thread gets made once every few months, but I felt like I should bring it up again. Hangars seem to work better in that situation because really all they have to do is help hold the line for a bit until you can get reinforcements in place. These techs are 10% techs - 10% fire rate or 10% damage, each tech, rather than the 5% typical of most repeatables. This includes defense platform, ion cannons, and should work with any modded item that is built in the same way. Besides defense stations are bad designed. Defense platforms are like a stationaryvfleet, each has its own hull, shields and armor values. i'm not sure they will have the best DPS , cruiser will probably not have the advantage, as they will have 3 G slots as main form of dmg , frigate will probably have better DPS with a spam of torpedo . Select build platform then place it exactly where you want and press A. Have a starbase 2. Select a construction ship and right-click the system in the galaxy map. The reason for 4 templates is because it gives the best ratio (1/3 - 2/2, 4) and still allows 50/50. You can setup none, some, or all of the options. Ion Cannons aren’t any better, on account of being a very fat Defense Platform (same downsides) with Perdition Beam (imagine a Tachyon Lance that deals 5 times the damage but takes 3 times as long to reload, thus suffering from overkilling enemies in a major way) for a low, low price of Battleship and a half in Alloys. huh. The fleet will likely kill that corvette, but once combat is engaged, the enemy has to finish or ftl retreat. t0: nothing. This page was last edited on 28 February 2018, at 06:00. Content is available under Attribution-ShareAlike 3. Therefore, I decided to re-upload it and adapt it to the newest version. If you're up against a Battleship fleet and aren't worried about enemies getting too close, Kinetic Artillery + Neutron Launcher is an interesting possibility. * (Le Guin) As with any mod that affects game play, NOT achievement compatible. 7) Human, Humanoid Ethos: Authoritarian; Fanatic Militarist. Second best is hangars. I will say the same thing many others will say, dont build platforms. #2. ; About Stellaris Wiki; Mobile view 123K views 1 year ago. The best use of any sort of defense station is to put 1 defense station, stripped of everything except for the FTL snair, along your border for atleast 2-3 systems deep. ChildishJack • 2 yr. 8. Give those ones a ♥♥♥♥ ton of defense platforms and missle/gun batteries. Subscribe. I usually use hangars on space stations along with every upgraded defense platform I'm allowed to build. Hangars are the only way to go on defense platforms, and a mere 10% extra range and tracking isn't going to change that. Just swap the artillery core for the carrier core and leave everything else the same. Starting with. 2. The best way to use defense platforms is to install mods that actually make them worth a damn. Which is unfortunate. Defensive Platforms and Starbase Modules exist to be a deterrent. After a few days you get pop-up then a decsion to rebuild appears on the world. On the plus side, if you don't lose your starbase, your defense platform investment is safe. Right now, i got 2 patrol fleets of 20 corvettes just to hold up those pesky pirates. 188. early to mid game just stack as much hangars as you can. Also some traits are easier to get via victory, loss, or some other condition than others. In most wars, you won't gain control of the system immediately, but. You can use your starbases early game by having at least some token fleet on it. ago. In this context, the attacker would want/need Point Defense to mitigate the starbase support in a battle outside of the range of the M-slot weapon alternatives. If you are near your naval capacity and have positive income, build anchorages. Make a hanger bay defense platform design and build those along your trade routes and you won’t need to use up starbase slots. The best defense is an eternal one. You’re in luck if you happen to find a star system protected by the mysterious Ether Drake. How do you achieve defense paltform construction ? from your starbase, one of the screens lets you queue up platforms for. Starbase modules also do not cost mineral upkeep, only the energy upkeep listed. Option should say move here or build defense platform. You need to zoom in closer when looking at all the planets in a system. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. Oligarchy start is real good due to agendas, and because it has meritocracy, a great finisher. Yes. Search the either dragon and kill it, you gain an other perk. This has three effects: (1) it paints Germany as the aggressor and gets Britain to come help like in 1914, (2) it allows the battles to be fought on Belgian soil rather than French soil, especially important because France's factories were still. Defense Platforms are a waste of Alloys and Energy and need their cost reduced or their stats buffed to better reflect their actual effectiveness/cost. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. How do you achieve defense paltform construction ?. If 3/4 of them are shield heavy, go anti shield. Useful Stations was one of my favorite mod. Defense Platforms are underpowered, there really are no good designs. Paradox Staff. The problem becomes even more severe when you consider defense platforms. It’s all about research and exploration, having a boost to science in the early game can. ago. Defense platform Juggernaut / Star-Eater Colossus Required technology Cost Power Cost Power Cost Power Cost Power Cost Power Cost Power Cost Power Power Fission Reactor 10: 75 20: 140 40: 280 80: 550 160: 1100 20: 200 560: 3850 Fission Power Fusion Reactor 13: 100 26: 180 52: 360 104: 720 208: 1450 26: 260 730: 5000 Fusion. Better park fleet. Constructing a starbase requires first fully surveying the desired system. Select build platform then place it exactly where you want and press A. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. Pirate Patrol Scout 1 sensor, 1 hyperlane Detection, 10% sublight Light Skirmish Trickster-15% emergency FLT damage risk, 25% disengage Light Combat Gale Speed +5% Evasion, +20% Sublight Speed Mixed Skirmish Cautious +20% Weapons Range Mixed Combat Aggressive +5% Fire Rate, +10% Sublight Speedfire rate Heavy. Gonna Sting - Med weapons component loaded with swarmer. ; About Stellaris Wiki; Mobile view Hello, I would like to hear your opinion about starbases and Dp settings. Discovery is a top first pick in most strategies. a Citadel gets a free +20000 armour points. Torpedoes do more damage, and especially do more damage per hit, meaning enemy ships are more likely to be destroyed, rather than escape to emergency FTL. #shorts #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. Early game, I just mix kinetic+energy in even proportions with a lot of medium platforms and a few light platforms to handle corvette swarms. Had a decent sized fleet too, all equipped with ion disruptors. Defense platforms: Left side is now the Bow (front) and right side stern (back). They just killed defense platforms. A Starhold with some hangar bay modules and the maximum amount of defense platforms with hangar bays can reach fleet power values that will cause the AI to not even send fleets into its system. Command center, disruption field, comms jammer and crew quarters if you park your fleet there. I personally like strike craft as a concept so I fill my starbase with hangars and have a mix of small/pd platforms and some medium platforms, plus ion cannons. The technologies required to unlock them are back. Your. Bozidar Radulovic. Trickster is also pretty decent. 2. . Planetary Defense Guns, Batteries, and Hangars - Increases the Orbital Ring's Hull, Armor, and Defense Platform cap, and adds extra weapons, missiles, or strike-craft respectively. Current cap on defense platforms/weapons is pretty high. The whole defense platform cap system is currently broken on several levels with the game completely disregarding ALL bonuses given to the cap outside of starbase buildings themselves - and even then, at least one starbase building (Ancient Rampart) is broken. 1 day ago · Guarded by multiple powerful defense platforms. The best use of defense platforms I've found is to split the DPS of the attacker off from a single starbase defending into multiple targets. Best. Jun 5, 2021. Thats the "pain" Defenseplatforms also needs upkeep (Check shipbuilder);) Also check if you are over your starbase Cap , It's okay to exceed most of the soft caps in Stellaris, even if you only have a vague idea what you're doing. . Defense platforms on the other hand are very questionable and often a waste of alloys. I have figured out how to do it for ships in the fleet manager, but the only options seem to be 'inspect', upgrade, and disband for defence platforms. Bozidar Radulovic. There are only so many entrances to a system which are all known to the defending station and the exact location and time of the arrival is known due to the blue effect at the exit points, someone who is building a defense station would target these. Three Platforms on an Outpost is less effective than upgrading to a Starbase and building a defensive module, but again going over starbase capacity is expensive. What's not so great is that they're both Engineering techs, where they compete with about 10 other great techs. Because the AI was not using them (vanilla stellaris issue) and modders can't make the AI use those defense platforms 2. In 3. 1000 and that should enable the functionality on all existing military stations. Stellaris Game Director. Starbases and Defense platforms can be brutal if, and only if, you have a fleet in the system that they can support. You can go up to 28 platforms per starbase with an ascencion perk or 23 without. Low. Upload. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. For example via adding hangar bays and defense platforms + hangar bays. Wooden-Many-8509 • 22 min. Endgame is battleship X energy weapon with fullhouse L neutron launchers stacked up with energy weapon repeatables up to the moon. The resulting grab will take them over a month to get out of the system and jump. simply put, you need, at the very least, equivalent fleet power (& ship numbers, if possible) to compete effectively against your enemy. ago. The best defense is a fleet. They could even make their own defense section in the ship design. It’s generally recommended not to finish the Rubricator archaeological site until you can field that. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. Stellaris version supported: v2. Just luke before. But adding in just one can be useful if you're using Strikecraft as well, since it will cause them to launch much earlier due to the range of Ion Cannons. Focusing on alloys (and minerals) is key. ) Rare techs that specifically boosted. +33% starbase/defense platform hull/damage +50% defense platform cap is actually hilarious. It became a completely done deal when alloys came out. Usually either the fleet can scrap the entire thing or would die trying. Best design is pure strike craft. Currently, if you want to change an existing defense platform's template, you need to destroy the existing defense platform and build a new one with the. Except terminal egress, which gets 3 ion cannons and 4 L/L. 3 starbase + full defense platforms specced for shields + anti-armor), but that. Business, Economics, and Finance. ; About Stellaris Wiki; Mobile view Pro Tip Four: Combining tips Two and Three, you can make a Defense Platform for as cheap as 82 alloys per platform, before discounts. Then look at fleet comp. However, instead of connecting to all the other L-Gates in the galaxy, all L-Gates travel to the same place: a little system outside the galaxy, known as the Terminal Egress. Imagine the fleet upgrade complete notifications on upgrade all. State of New Macedonia (Citizen Stratocracy) (Stellaris 2. They can protect your battleship fleet from torpedo corvettes. This platforms are pure amoeba flagella in this case. They can be upgraded to support more as you convert them into larger Star Bases. The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. Starbase auras are still great, but defense platforms are a waste of alloys. Then create two ships, and deck it out the exact opposite of what you did with your fleet. I will always have a high evasion fleet or two ready to gate anywhere in my empire at a moments notice. To put things in perspective, if I would rate Hangar platforms a 10/10 as far as platforms go, the next-best platform would be heavy at a 7/10, then Missile at a 6/10, then Light at a 4/10, Medium at a 3/10, and Point Defense at 0. 798. breakingdefense. Some of the best traits are acquired by completing certain challenges. . Pretty sure hangar spam is usually the way to go, with 1 ion Cannon to make sure your strike craft get released early. >Defense-Grid Supercomputer A lot of times I don't even build Defense Platforms. . Equal cost spent on Defense Platforms vs Fleets, has the platforms absolutely trash a fleet with barely any losses on the platforms. Not if you aren't using it, it's not. Starting with. The fleet will tank enemy firepower much. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. In any case for a defensive bastion, what you want are as many defense platforms as optimized against your enemy and taking as much advantage of the. This carries over to defense platforms, giving them insane armour. 1. >Target Uplink Computer Maybe gives one or two hits. Stellaris Ship Design Guide 2023 [3.